Puszle.lock 3d print terrain
Using this as a guide for my measurements, I hope that this terrain will look better with the 28mm miniatures that players are using for D&D, Pathfinder or similar RPG. That scale (1:56) is 4.17mm per scale foot. For 28mm miniatures, the scale is supposedly 6′ from the soles of the feet to the top of the head (for a human sized miniature). This should leave enough height to detail the terrain, but give greater visibility to the miniatures.Īnother thing that I noticed when I looked at other terrain systems, was that the details and the “dungeon dressing” of many props was not at a consistent scale. I decided to design the walls about 32mm tall, which would be about 8′ tall at 28mm scale. Regarding scale, I wanted the walls shorter than the standard 2″ height, because terrain blocking line of sight for the miniatures was one of the complaints that I read in the Facebook group (3D Printing for Gaming Terrain). to allow the most flexibility for laying out a dungeon… I started with a standard 2″ tile (50.8mm), and started working out the geometry for different polygons: 4-sided, 6-sided, 3-sided, etc.
![puszle.lock 3d print terrain puszle.lock 3d print terrain](https://gloimg.gbtcdn.com/soa/gb/pdm-provider-img/straight-product-img/20181203/T029011/T0290110359/source-img/123719-5543.jpg)
![puszle.lock 3d print terrain puszle.lock 3d print terrain](https://3dprint.com/wp-content/uploads/2016/01/3dp_dandd_dread_gazebo-e1452858049157.jpg)
![puszle.lock 3d print terrain puszle.lock 3d print terrain](https://ae01.alicdn.com/kf/H5f4ff6a161e14e0c99d39aa51e9d1affo/3D-print-TRPG-lock-dungeons-starter-expansion-terrain-wall-door-corner-hall-alcove-pillar-set-miniature.jpg)
That would allow you to lift a tile from the table and replace it with a “trap” tile or “secret door” tile without disturbing the rest of the dungeon! I had an idea of interlocking the tiles with a jigsaw puzzle connection, which would be identical on every side. After working on my Caves project, I started thinking about all of the different “locking” options that are being used to connect the terrain tiles on the tabletop.